![]() ![]() During the end of the movie, he gives up being a villain and goes to live the life he always wanted, which was growing flowers (having been inspired by Artie's speech, like all the other villains who surrender their evil ways). He attacks Shrek and company at Merlin's home. ![]() He is then chosen as one of Charming's main men, since he is the leader of the pirates and an all-around dangerous man. He was persuaded by Charming after saying "Need I say more?" when discussing the pirate's backstory. Hook appears as a villain working for Prince Charming. He agrees with her that he's terrible and a hook pulls Hook off the stage. He appears as a contestant singing " Hooked On A Feeling" until Tinkerbell whispers into Simon Cowell's ear. So, anyone have any knowledge of how I could go about doing this? I am basically trying to judge feasibility here - I have an OK solution, but would prefer to start grading from accurate colours.Hook appears in the Poison Apple, where he plays a piano and sings the songs " Little Drop Of Poison" and " People Ain't No Good." He is later seen at the end playing the piano with Kyle during the " Livin' la Vida Loca" number after the Fairy Godmother's defeat. I can point the camera at a MacBeth ColorChecker under controlled lighting for instance, but here my knowledge of colour spaces starts to get fuzzy, and, more importantly, converting the output information into some kind of continuous lookup table that Blender can dance with is totally outside my experience - I am not even sure if its possible? Now the colour space is a little fuzzy at this point - you have linear values, but with an unknown scale and unknown primaries, but you have linear so you can attack it with Blenders nodes and get good results (Really good in fact - the image from the Blackmagic is just gorgeous, and whilst there are a bunch of nodes I wish Blender had the current set is still really powerful.).Īfter all that, the question is, does anyone have any clue how to do this properly in Blender? I understand its possible to edit a file and add further colour spaces (you would always have to follow loading a file with LogC colour space by adjusting the black/white points, which is not much more convenient, but is at least an expected work flow.), but anyone know how I could get a ‘true’ colour space for the Blackmagic? I have checked and Blackmagic don’t publish anything useful in this regard, or at least other people are complaining that only Resolve has the correct LUT and others have created their own (e.g. ![]() It does however require you to set a white level and black level, though setting the black level to full black and tweaking that later with a curve makes the most sense. Its not spot on though - Rec 709 is not the same in Blender as it is in Resolve, but its not crazy different either. Now, if your not afraid of maths its reasonably easy to set the loading file format to linear and then setup nodes to convert the input into actually linear - you can find the Cineon Log C paper, which is I think roughly what Blackmagic is using, and express those equations as nodes in Blender. Resolve actually reminds me of my washing machine for some reason - probably all the circular dials and the fog of abject terror that descends -) Additionally, rebooting into Windows just to grade is silly.Īnyway, the weakness with Blender is the colour space - the Blackmagic saves in a log colour format (Using ProRes - preparing to make a documentary, and RAW would blow my hard drive budget.), and Blender does not have such an option when you load the files (which load fine and have the full 10 bits available). Its probably not a bad reflection on Resolve as simply the case that I am much more familiar with Blender and its colour nodes, plus being a mathematician means that I find the full node editing approach much more to my taste than Resolves ‘everything is a special case’ interface. So I have a Blackmagic Cinema 2.5K Camera - it comes with Resolve, which is supposedly the top grading tool, but I spent a day trying to learn it and was constantly thinking that I could achieve the same thing much faster in Blender. ![]()
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